Horde3d manual






















Horde3D is an open-source cross-platform graphics engine. Its purpose and design is similar to that of OGRE with the primary goal being lightweight for next-generation video games. The engine is also particularly suited for large crowd simulations. The engine is also compatible with GLFW. The major part of the graphics engine was originally written for the indie group pyropix and development is now . #include Horde3D.h #include H3DNode model = 0, cam = 0; void initGame(int winWidth, More information on this can be found in other sections of the manual. The next step is to set the position and orientation which is done with h3dSetNodeTransform. Horde3D is a small open source 3D rendering engine. It is written in an effort to create a graphics engine that offers the stunning visual effects expected in next-generation games while at the same time being as lightweight and conceptually clean as possible.


You will see how straightforward it is to use the Horde3D API. As a first step you have to create an application that opens a window which can be used for rendering. This is a pretty standard task and if you are a novice and have problems with that on your platform use Google to find one of the numerous good tutorials on the net or have a look. Welcome to the Horde3D Wiki! As this is a wiki, feel free to make it better! The Horde3D team does not take any responsibility for the content or the accuracy of the content provided on these pages. I build Horde3D as single lib (no more extra lib HordeUtil) and added the util and terrain stuff to www.doorway.ru I added the Terrain API to the html docu also. Libs for Windows and Linux included now. Horde3Ddll Horde3Ddll libHorde3Dso libHorde3Dso Joshy.


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